Process

How we build.

Four movements. No handoff fog.

01

Discover

We learn the business before a single screen.

02

Design

We shape the product until it feels inevitable.

03

Build

We engineer what we designed.

04

Launch

We ship, watch, and tighten.

illustrative.studio

Discovery notes

Before the interface.

  • Who is it for?
  • What must the first version do?
  • Where does a person take over?
illustrative.studio

Hero

Rooms

Table

Visit

illustrative.studio
  • hero.tsx
  • rooms.tsx
  • reserve.tsx
  • type scale
  • color tokens
illustrative.studio
Harbor & Rye

Coastal rooms

Stay near the water.

North room
Court
Boathouse
  1. Discover
  2. Design
  3. Build
  4. Launch

01

Discover

We learn the business before a single screen.

illustrative.studio

Discovery notes

Before the interface.

  • Who is it for?
  • What must the first version do?
  • Where does a person take over?

02

Design

We shape the product until it feels inevitable.

illustrative.studio

Hero

Rooms

Table

Visit

03

Build

We engineer what we designed.

illustrative.studio
  • hero.tsx
  • rooms.tsx
  • reserve.tsx
  • type scale
  • color tokens

04

Launch

We ship, watch, and tighten.

illustrative.studio
Harbor & Rye

Coastal rooms

Stay near the water.

North room
Court
Boathouse
Call(404) 404-6507